// Full Gallery


inFamous Second Son
2014

Rendering/Tech Art Direction.
First artist on Ps4 team. Shaders, Sky, Lighting. Haze/atmosphere
In a recent patch we released Photo Mode. It's a wonderful look into the rendering/art quality of the game. Please visit here : Neogaf










Visual Development
2012

Personal projects this year. Models, textures, shaders, lighting and sky inspiration.


Festival of Blood: PSN
2011

Festival of Blood is a PSN, downloadable vampire/halloween themed game in the inFAMOUS universe.
FOB was nomineed for multiple awards for 'best downloadable'. I created the key art, lit environments and created time of days for the downloadable.


inFAMOUS 2
2011
8 background/sky textures from the game. Lighting of cutscenes and took over marketing art for the project Each time of day consists of haze, directional, ambient, specular, dof.


inFAMOUS 2 key art
2011
PSN desktop, Box Art and main marketing pieces.

Various Key Art


Unearthly Challenge
2009

Unearthly Challenge 2009. I was responsible for lighting, post, composition and shader work. Modeled and textured a few of the spikes. In Young Yang and Robby Lamb were my team mates.



Ubisoft
2010
Canceled/Unannounced
Shader and Lighting Artist, Technical Artist
Was responsible for a variety of tasks from shader prototyping, to lighting, to modeling.



Other
Other projects and misc work. Works in progress / unfinished.